Morgan: Defensive Charge
When damaged, your survivors have a percentage chance to gain a charge point. The percentage chance of gaining a charge point is dependent on the level of Morgan’s Defensive Charge; the higher the level the greater the chance.
Eugene: Mullet Time
When attacked, your survivors have X% chance of avoiding a critical hit and being stunned. The percentage chance of avoiding critical hit and stun is dependent on the level of Eugene’s Mullet Time; the higher the level the greater the chance of avoiding a critical hit and stun.
When damaged, your survivors have a percentage chance to gain a charge point. The percentage chance of gaining a charge point is dependent on the level of Morgan’s Defensive Charge; the higher the level the greater the chance.
Eugene: Mullet Time
When attacked, your survivors have X% chance of avoiding a critical hit and being stunned. The percentage chance of avoiding critical hit and stun is dependent on the level of Eugene’s Mullet Time; the higher the level the greater the chance of avoiding a critical hit and stun.