Hershel Greene is a Hunter hero, who pairs especially well with melee teams. He has the following Leader trait:
Good Enough
On his turn, Hershel’s non-lethal attacks allow him to move for half an action point, and have a X% chance to cripple the enemy.
Additionally, all attacks have a Y% chance to weaken enemies for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a Z% chance to give a charge point.
As a leader, each member of your team gains this bonus.
Notes:
• Hershel’s crippling chance stacks with the Crippling trait. Eg. attacks that are non-lethal and bodyshots have an increased chance to Cripple, equal to the sum of the two traits
• Both the chances to Cripple and Weaken are affected by Lucky
• Hershel’s chance to Weaken stacks with the Weakening trait. Eg. attacks that are non-lethal have an increased chance to Weaken, equal to the sum of the two traits
Good Enough
On his turn, Hershel’s non-lethal attacks allow him to move for half an action point, and have a X% chance to cripple the enemy.
Additionally, all attacks have a Y% chance to weaken enemies for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a Z% chance to give a charge point.
As a leader, each member of your team gains this bonus.
Notes:
• Hershel’s crippling chance stacks with the Crippling trait. Eg. attacks that are non-lethal and bodyshots have an increased chance to Cripple, equal to the sum of the two traits
• Both the chances to Cripple and Weaken are affected by Lucky
• Hershel’s chance to Weaken stacks with the Weakening trait. Eg. attacks that are non-lethal have an increased chance to Weaken, equal to the sum of the two traits